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Corp office in Beijing in the mid 90s. I brought one of the rare Toshiba 3D camcorders,
copies of the masters of many of my 3D programs and lots of other items with a total value of
about $30,000. After a few years he closed the office and moved and eventually I found that
he had either sold or lost nearly all these items. This is one of four of the expensive and rare
Toshiba 3D camcorders I lost to “friends” as I relate elsewhere here.
I have already told the story of Wooboo/Anotherworld/D3D above (as always, it is just a tiny
fraction of the whole story). The final Korean story is not so much horrid but just sad. Mr. Ko’s
friend Mr. Kim started Dureevision ca. 1996. It seems he got several million from investors and
loans from the government. He’s seems a very nice man and a good engineer but has little
idea how to size up the market or run a business. The only product I could see was some
nice large size lenticular transparencies. He hired me as his tech. director in late 2001 and I
tried hard to revive the company. However all the money had been spent and nobody there
really had what it took to get some serious international business going. I wish him luck but
I’m not optimistic.
VREX was started ca. 1994 by a brilliant scientist named Sadeg Faris. So far as I know he is
a decent person and an honest businessman. He has made many inventions in many areas
so 3D is something of a sideline for him. His main contribution to the stereo art is his use of
lithographic techniques to create small arrays of linear polarizers. By matching these with the
pixels in suitable active matrix lcd projectors and laptops, a cheap pair of plastic or paper
polarized glasses gives flickerless stereo. Of course there is always a downside, such as a
dimmer image, loss of half the pixels/eye, restrictions on head position (laptop), increased cost,
suitability for only certain LCD’s etc. The main impact here was the availability of a single
portable projector with a silver screen to present stereo, provided you could pay the price and
live with the limitations. However Sadeg decided to bring out yet another LCD shutter
glasses system for pc and video (there have been about 30 in the last 8 years). This in itself
would not be so bad, but making it incompatible with most of the other hardware, software, and
glasses was not a good idea. But the really bad idea, for which I assume Sadeg must take
the blame, is that the VR Surfer glasses are, hands down, the most inept design ever made,
easily winning over such disasters as the Sega, Pioneer, H3D and StereoGraphics Models.
They are bulky, heavy, uncomfortable, ill fitting and to top it off, have a large piece of
transparent plastic in the front which seriously distorts the image. I have heard that they
made about 60,000 VR Surfer kits and in spite of reducing the price to nearly free, still had
some 50,000 left 2 years later. I’ve no idea of the company’s balance sheet but I assume if it
only involves their 3D efforts, they must have lost 5 or 6 million to date. Most of the 3D
companies make virtually no money and many lose continually, but they can’t shut down as
this will be an admission to investors, friends, associates ,and families that they have failed.
They just keep them limping along, sometimes for decades, so they can pretend that someday
everything will work out.
This brings to mind the amusing story of Transvision - a company started ca. 1996 by Baxter
Garcia. In 1996, he patented a method for creating 3d video real-time from 2D with a PC
using horizontal field offset and field delay to convert temporal to spatial parallax. It’s very